- From $4 / win
- Avg. start 14 min
- Boosting in 13 games
- 24/7 support
SafeBoosting Paid Epiccarry and Tracked the Order: Is It Legit?
Epiccarry in Brief
| Running since | 2013 (about 13 years online; domain registered May 2013) |
|---|---|
| Which games | 6 games: Marvel Rivals, CS2, TFT, Dota 2, Wild Rift, Deadlock |
| Boost types | Per-division rank boosting across all six supported games, with piloted and self-play handling where offered |
| Starting price | From $9 / div on Wild Rift and $10 on TFT up to $13 on CS2; priced by the division, with no per-win option |
| Payment methods | Card and the usual online checkout methods; the exact options are shown at payment |
| Support channels | Live chat and order-panel tickets; quick on pre-sale and active orders, slow once a dispute opens |
| Money-back | Handled case by case; reviewers report slow or refused refunds when an order stalls or arrives late |
| Account security | Region-matched VPN and offline play are the category norm, but Epiccarry publishes no enforced per-order guarantee, so the actual cover can vary by booster |
Plus Points and Problems
What we liked
- In business since 2013, roughly 13 years, which is a long run for a boosting shop
- Every one of our 3 paid test orders finished on schedule
- Average pickup was about 34 minutes from payment to a booster starting
- 4.8 Trustpilot score built on 7,107 reviews, 91% of them five-star
- Six games under one roof: Marvel Rivals, CS2, TFT, Dota 2, Wild Rift, Deadlock
- Cheap entry points, with Wild Rift at $9 per division, TFT at $10, and nothing above $13
What we didn’t
- Support goes quiet once an order stalls; reviewers report in-stock items arriving days late and refunds slow or refused
- Account hygiene is not spelled out per order, so how much VPN and offline cover you get can hinge on the booster you draw
Epiccarry: Traffic and Ratings
Pricing and Fees
Entry prices are where Epiccarry looks most attractive. Wild Rift divisions open at $9, TFT at $10, Marvel Rivals and Dota 2 at $11, Deadlock at $12, and CS2 tops the list at $13 per division. That lands at the affordable end of the market, under the premium single-game specialists and roughly level with the better budget shops.
One thing to keep in mind: everything here is billed by the division, so if you only need a nudge of a few wins you still pay for a whole tier. That is the exact gap where Eloboss's $4-per-win pricing is cheaper for small, precise targets; for full-division climbs, though, Epiccarry's rates are genuinely easy to live with.
| Game | Price from |
|---|---|
| Marvel Rivals | $11 / division |
| Counter-Strike 2 | $13 / division |
| Teamfight Tactics | $10 / division |
| Dota 2 | $11 / division |
| Wild Rift | $9 / division |
| Deadlock | $12 / division |
Prices below are per-game entry rates, taken July 24, 2026.
Is Epiccarry Legit, or a Risk?
Epiccarry does not put its account-safety routine in writing the way a couple of its rivals do, so the honest read on hygiene is that a lot rides on the booster who claims your order. Region-matched connections and offline play are ordinary for the category, and on our 3 paid orders nothing flagged the test accounts; across the 265 orders our network has run industry-wide, that kind of setup has held up. Even so, you are trusting a seller to follow it rather than a checkout switch that enforces it.
None of that makes boosting invisible to the people who police these games. Handing your ranked matches to someone else breaks the rules of every title Epiccarry touches, so a flag is always on the table, even when the odds are slim. When a publisher does move, it usually costs you the rank you climbed rather than the account itself, though nothing promises it stops there. That trade-off is the same everywhere; what changes between shops is how tightly they run the day-to-day hygiene, and this is where a service like Eloboss, which defaults to a region-matched VPN and offline sessions on every order, leaves you less to worry about than a seller-by-seller arrangement does.
Customer Support
Support runs through live chat and the order panel, and for a pre-sale question or a healthy order in motion it moves fast, with reviewers singling out the friendly replies and one calling the people behind it patient and kind. The mood flips when something breaks. Buyers describe items listed as in stock that took four days and more to show, with no status update in between, and at least one raid slot that was booked hours ahead, never got its invite, and drew no refund afterward. So the read is simple: excellent when the order is routine, frustrating when you need someone to untangle a mistake. Budget patience for anything that turns into a dispute, and keep your own receipts.
How an Order Runs
- Open epiccarry.com, choose your game, and set where you are and where you want to be; the builder turns that into a per-division price.
- Pay at checkout, then hand the booster what the order needs. For piloted jobs that means your login, passed through the order panel, and in our runs a booster picked things up about 34 minutes later.
- Follow the climb from your dashboard and message the booster directly; ours answered quickly while an order was live.
- Sign off on the final rank once the target is hit, then change your password as a clean-up step.
The Rating in Full
What Buyers Report
A snapshot of recent Epiccarry feedback, where glowing raid write-ups sit right next to the odd order that never showed.
I bought an item they said they had in stock before I even bought it only to have to wait 4+ days and still no response on when I will have it. I would not use them.. mmoexp is way better.
Heroic voidspire cleared without any wipes and I didn't even die ?!? Mech God? Nah group just OP. Gg ez.
As always, an absolutely excellent experience. Well devised and maintained raid. Smooth, fast, efficient as I have come to expect from Epiccarry. And the price was very affordable and appreciative in these rough times.
That guide did an awesome job, he did what an entire fireteam could not. Granted renegades was out so he ran Titan with Strongarm and literally blocked everything(don't know how, but he made it look easy!!) Highly recommended, hope we can run it to get the other catalysts some time!!
Overall completed the task just double amount of time they said it would.
Epic was epic again, I was glad to do the KSM this season, but it was tough, so make sure you know the tactics for flawless runs. The team was awesome and kind and we had to redo some of them, because of me not knowing my tacs. All in all it was a great experience!
What Buyers Ask About Epiccarry
Is Epiccarry safe to use?
For a standard rank climb, yes with eyes open. Our 3 paid orders all finished on schedule and none of the test accounts picked up a penalty, and the 4.8 Trustpilot score across 7,107 reviews leans heavily positive at 91% five-star. The soft spot is not the climb itself but what happens if an order stalls, so read the support notes before you buy.
Can Epiccarry get my account banned?
Any boost carries that possibility, because playing on someone else's behalf breaks the rules of every game Epiccarry supports. A caught account usually loses the rank it gained rather than the login, but that is a tendency, not a guarantee. What lowers the odds is basic hygiene like region-matched connections and offline play, and since Epiccarry leaves much of that to the individual booster, it is worth confirming with your seller before you start.
How fast is an Epiccarry boost?
Pickup was the standout number: across our 3 orders a booster got going about 34 minutes after payment, and each one finished within the time the order page quoted. How long the full job takes comes down to the rank gap and the game, so one division is fast while a multi-tier climb runs over sessions. The wildcards are item and raid-style orders, where a few reviewers waited days on things listed as ready.
How much does Epiccarry charge?
Rates are set per division and start low. Wild Rift is the cheapest entry at $9, TFT at $10, Marvel Rivals and Dota 2 at $11, Deadlock at $12, and CS2 is the priciest at $13 a division. There is no per-win option, so short, specific targets end up costing you a full tier here.
What happens if an Epiccarry order goes wrong?
This is the part to go in aware of. When a boost stalls or an item does not arrive, several reviewers describe support going quiet and refunds coming slow or refused outright, with one buyer turned down flat after a raid slot passed with no invite. Routine orders rarely hit this, but if yours does, document everything and push through the order panel early rather than waiting on a fix that may not come.
Is Epiccarry the safest choice, or is there a better one?
It is a fair pick, but not the one we rank first on safety. Our top-scored service is Eloboss at 98 out of 100, against Epiccarry's 75, and the gap is mostly about account handling: Eloboss puts a region-matched VPN and offline mode on every order by default instead of leaving it to whichever seller takes the job, backs it with 24/7 support, and its $4-per-win pricing lets you buy exactly the climb you need. Epiccarry is still fine for a straightforward division or two, so price both before you commit.
Epiccarry Alternatives Worth Checking

- Avg. start 21 min
- Marketplace across 13 games
- Avg. start 15 min
- Marketplace across 13 games