- From $4 / win
- Avg. start 14 min
- Boosting in 13 games
- 24/7 support
SafeBoosting Paid ImmortalBoost and Tracked the Order: Is It Legit?
ImmortalBoost in Brief
| Running since | Registered in June 2019, the domain puts ImmortalBoost close to seven years in the ranked market as of this July 2026 audit |
|---|---|
| Which games | Thirteen titles: Valorant, Marvel Rivals, Apex Legends, Overwatch, CS2, TFT, Fortnite, Dota 2, Wild Rift, Deadlock, Faceit, League of Legends and GTA 6 |
| Boost types | Per-division rank climbs across all 13 games, with coaching sold alongside the boosts |
| Starting price | Per division from $11 on TFT and Fortnite, $12 on Marvel Rivals, Overwatch, Wild Rift and League, $13 on Apex and Faceit, $14 on Valorant, CS2, Dota 2 and Deadlock, up to $15 on GTA 6 |
| Payment methods | Standard online checkout options for the category, selected at the payment step |
| Support channels | Order-channel messaging that reviewers call fast while a job runs, and slower once a complaint needs settling |
| Money-back | Handled case by case on work not delivered, with no fixed public timeline shown, so a stalled order can mean back-and-forth |
| Account security | No posted promise that every order runs offline behind a region-matched VPN; account handling falls to whichever seller picks up the job |
Plus Points and Problems
What we liked
- All three of my paid orders closed on schedule, each wrapping within the estimate its order page listed, part of a 265-order audit I ran across this market
- Pickup was quick for the price: a booster took my first order about 29 minutes after I paid
- Entry rates run genuinely low, with divisions from $11 on TFT and Fortnite and nothing on the sheet climbing past $15 on GTA 6
- A 4.4 Trustpilot average over 376 reviews sits 87 percent five-star, and buyers single out fast replies even across wide time-zone gaps
- A 13-game catalog keeps pace with newer titles, carrying Marvel Rivals, Deadlock, Faceit and GTA 6 that plenty of older shops skip
What we didn’t
- Account hygiene depends on whoever claims the job: no posted rule guarantees every order plays offline behind a region-matched VPN, so that protection is a request you make rather than a standard you get
- The harshest one-star reports are safety reports; one buyer says a booster ran cheats and the game handed down a permanent ban, the worst outcome a climb can produce
- Coaching and disputes can drag: one coaching customer was pushed back across a full day for a coach who never showed, and 12 percent of the 376 reviews sit at one star
ImmortalBoost: Traffic and Ratings
Pricing and Fees
ImmortalBoost lives at the budget end and makes no secret of it. TFT and Fortnite open at $11 a division, most other titles land between $12 and $14, and GTA 6 caps the sheet at $15, undercutting the premium shops on nearly every game. That limitation is structural: everything prices by the division, with no win-based lane, so if your target sits only a few games above your current rank you wind up paying for a whole tier you do not need. For a short push like that the math points elsewhere, since Eloboss opens at $4 a win where a full division would overshoot. For a straightforward multi-division haul on an account you already hold, though, the low entry rate here is real money left in your pocket.
| Game | Price from |
|---|---|
| Valorant | $14 / division |
| Marvel Rivals | $12 / division |
| Apex Legends | $13 / division |
| Overwatch | $12 / division |
| Counter-Strike 2 | $14 / division |
| Teamfight Tactics | $11 / division |
| Fortnite | $11 / division |
| Dota 2 | $14 / division |
| Wild Rift | $12 / division |
| Deadlock | $14 / division |
| FACEIT | $13 / division |
| League of Legends | $12 / division |
| GTA 6 | $15 / division |
Prices below are per-game entry rates, taken July 24, 2026.
Is ImmortalBoost Legit, or a Risk?
Account safety is the first thing I grade, and it is where ImmortalBoost slips. It publishes no blanket promise that every order plays offline on a VPN matched to your region, so across a roster of individual sellers that safeguard hangs on who takes your job. Piloted boosting also breaks the terms of every game listed, and no shop can keep a stranger's climb wholly hidden from Riot or Valve, so the honest read is a slim chance of trouble rather than none. When a publisher does move, it usually pulls the boosted rank back instead of closing the login, though the review record shows that is not the only way things go.
The ugliest outcome in these reviews has nothing to do with speed: a booster who cheated. One buyer describes logging in to a permanent ban already sitting on the account, the game's answer to third-party software run mid-boost. Cases like that stay rare, yet they are exactly what disciplined operational hygiene exists to stop, and they turn the password reset from a formality into the main lock you hold: change it the second a rank lands, and treat any boosted account as one you would accept seeing flagged. This is where Eloboss separates itself as my safest-rated pick, running a region-matched VPN and offline mode on every order by default, with no test account of mine drawing a penalty across the months I watched them.
One habit worth keeping at this shop in particular: name offline mode and region matching in the order chat before you pay, and save that message. If a seller will not commit to both, the hesitation itself tells you how much care your login is likely to get, and asking up front costs nothing.
Customer Support
Support moves fast while an order is live: reviewers thank the team for quick replies even across wide time-zone gaps, and my own orders progressed without me chasing them. Where it strains is on disputes and coaching. One coaching buyer describes being told the session would begin in ninety minutes, then to wait another hour, then that no coach was free by day's end, with plans scrapped twice along the way. Plan around that pattern: log every promise in writing on the order, and hold the ticket open until the work or a refund actually lands, not just until the chat sounds reassuring.
How an Order Runs
- Choose your game, current rank and target rank on immortalboost.com; the quote recalculates per division as the gap widens, and this is the point to spell out offline mode and a region-matched VPN rather than assume them.
- Pay at checkout, then hand your login through the order channel so a booster can play the account.
- A booster claims the job, roughly 29 minutes after payment in my runs, and starts the climb while you follow updates on the order page.
- Confirm once the target rank lands, then reset your password straight away and keep the finished order details on file.
The Rating in Full
What Buyers Report
ImmortalBoost's recent Trustpilot page swings between warm thanks for fast, fair-priced boosts and a hard seam of one-star accounts about bans and stalled coaching:
Amazing service. Respectful, supportive and efficient. I could not have asked for better! Would recommend 10/10.
Booster used hacks on my account. I purchased a boost for Rainbow 6 Siege from Diamond 1 to Champ. Immediately upon login, I was banned. Booster rage cheated. Reached out to Ubisoft to find out why I got banned. Initially they wouldn't give out the reason. After deliberating back and forth with them, they told me the permanent ban was due to 3rd party cheating software.
They are so good. Boosters do it quick and they didn’t even loose a game for me. They also got back to me very fast knowing we are in very different time zones. I would 100% buy again. I recommend’
Perect got what I asked for and when I had problems logging in they replaced the account instantly and I got a fresh one with exactly what I wanted
Everyone was kind and prompt with communication. Prices were way more than fair, too.
Before paying for coaching, I was told "after 90 minutes later we begin." Then 4 hours later, I was told "wait 1 hour." So, I canceled plans, twice. Then the end of the day approaches, like 12 pm ish, they say still no coach. I said ok, let's agree on tomorrow 11:00 am, like for sure. They said ok.
What Buyers Ask About ImmortalBoost
Could an ImmortalBoost order get my account banned?
The odds are low but genuine. Every game on the roster treats piloted boosting as a rules break, and no service can make a stranger's climb invisible to Riot or Valve, so even a careful order carries a slim chance of a flag. What tightens or loosens it here is the seller: ImmortalBoost guarantees neither offline mode nor a region-matched VPN on every job, so name both before you pay. The worst review on its page pins a permanent ban on a cheating booster, the rare but real ceiling on this risk.
How soon does a booster start, and how long does the climb take?
Twenty-nine minutes was my average from payment to a booster claiming the order, and all three test climbs finished by the time the order page had quoted. How long the whole run takes then depends on the rank gap you buy: a single division can wrap in one session, while several tiers spread across a few days. One caveat from the review record is worth heeding, that stalled orders do happen, so if nothing moves on the first day, open the chat early rather than waiting it out.
What sits behind the one-star reviews?
Two threads run through them. Safety is the sharper one, the cheating-booster ban I keep circling back to, the single scariest report on the page. Pace is the other, coaching and disputes that stall, like the buyer left hanging a full day for a coach who never turned up. Set against 87 percent five-star marks, the one-star share is 12 percent of 376, so a smooth order is the likelier result; even so, the failures land in the two places that sting most, your account and your time.
Is there a safer pick when the account matters more than the savings?
On safety specifically, Eloboss is the one I point people to. It scores 98 in my ranking against ImmortalBoost's 75, and the gap is exactly what this review keeps flagging: Eloboss makes a region-matched VPN and offline session the default on every order instead of a favor you have to request, and it cleared my testing with zero penalties on any account. It also gets moving a touch sooner, near 14 minutes against 29 here, and its win-based pricing starts at $4 for a short target a full division would overshoot. Read our Eloboss review alongside this one before you commit.
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